Moments of Inertia by Rachel Crawford

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An Unfinished Prototype

This was going to be an exploration-focused game about scavenging your way around asteroid fields and derelict space stations using a suite of clunky and unconventional movement tools. I got stuck in, began working on a grappling gun attachment which you could swap out a thruster for… and then the rest of Summer 2015 happened. This weekend I reopened the Unity project, made the game presentable, and decided to put it out as it is.

I’d like to come back to it – the idea’s been kicking around in my head for about 3 years and it wants out pretty bad – but it probably won’t happen in the immediate future. At least this way the game gets out into the world.

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